Haptics is the science of the process by which information is communicated through touch. Within the context of design and design systems, it refers to the way that a mobile device might vibrate or provide physical sensual feedback based on an action or an alert.
When we think of design, we typically tend to think of something that is visual. However, when we consider accessibility, we must recognize that there are users who do not respond well visually and require some other means of communication. Haptics can assist in providing more information to users.
While there are currently no haptic triggers in Vega components at this time, we hope that you will take this information as a guideline for creating these for various mobile applications.
Haptics is often used to provide feedback about the outcome of an action, such as if a task has been successfully completed (e.g., clicking on a link) or of an error message, both for warnings and failures.
Some design systems have specific responses which are given for each of these types of activities.
Overall, we feel that it makes sense that instead of using a series of unique touch feedback elements, that we follow the designs that are being universally adopted by larger providers, such as by Apple or Google.
Haptic feedback can be distinguished by differences in:
Here are a few patterns to consider for adoption:
Success patterns typically take an “ascending” pattern. For example, Apple uses a two-pulse vibration/sound combination with a short pulse followed by a longer one to indicate the successful completion of an item
Neutral patterns tend to use a flat response pattern; typically a single pulse or two even pulse, and are used for indicating that an action has occurred. There are several other responses that can feel satisfying to a user, such as the act of clicking a button, or something falling into place. Impact is often represented by single pulses, the length of which is dependent on the weight of the event.
Negative responses typically use a “descending” pattern. A long pulse followed by a short pulse can be used for indicating a warning, or an activity that might not produce the intended result.
Two short pulses followed by a longer one, and then one short but extended pulse can indicate that an action did not perform as desired.